The movement system is similar to the momentum-oriented Titanfall - the player is capable of sliding on the ground and double jumping, which can be combined together to build up speed and perform "long jumps" to cross gaps quickly. Points are gained by killing enemies in skillful and stylish ways, and there is a combo meter that grows with every kill in quick succession that adds a multiplier to each kill's score. Three of every level's objectives are score-based, owing to the score attack nature of the game. ![]() ![]() Much like THPS, these objectives don't need to be completed in a single run, and in fact often conflict with each other, requiring the player to replay the level to achieve them all while also building up the familiarity needed to get a high score. All Day Dying is an arcade-style score-attack FPS based around completing objectives in individual maps.īorrowing very heavily from the career mode in Tony Hawk's Pro Skater, the game is made up of a series of levels that each contain six objectives and a 1-2 minute timer to kill every enemy and complete as many of those objectives as possible.
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